I’ve done all of my high school CAD work using Creo Parametric. When I start to develop a piece, the first thing I have to think about is the viewpoint I want to approach it from, mainly since the CAD work is based on 2D sketches. I have experience with Solidworks after taking a college course and designing some side projects. I also have experience animating with Autodesk Maya. Here you’ll see a few of my main projects I’ve worked on. All of these pieces are uploaded on Sketchfab; to rotate the piece use the left mouse button, and the middle mouse button to pan. 

I created this piece late in my junior year with plans I found online. It’s a model RC engine, created by two enthusiasts. I decided to create this piece because I wanted to explore my interest in aerospace. It was difficult to make because of the sheer complexity and number of parts.

The shuttle is made of 2 parts, the boosters, and the shuttle model. I attached it to a base for the 3D print and glued the components together. This piece wasn’t heavily detailed primarily due to a lack of more in-depth measurements, but the scale is accurate. I used this model for a Unity game scene. Using an Oculus Rift viewers are able to get an actual feel for what standing under the shuttle would be like. I presented the scene at MassCUE 2016.

This tank model was made by reverse engineering a toy I had. I used a Vernier Caliper to take all the measurements and accurately recreated it in the program. This model consists of two parts, the body and the turret. I created a subtle indent so that the turret can rotate when 3D printed.

I reverse engineered this model off an actual winged corkscrew. I set out to create an actual articulating piece with the 3D printer, and succeeded. This piece is made up of 8 different parts. I 3D printed each part separately and assembled in by gluing a pin cap onto the end of the pin. The first model didn’t work very well, but with a few altering measurements and some sanding I ended up having a real moving piece.